When I suggested the term, goal I clearly stated that my main was you the show how beginner’s all-purpose symbolic instruction code concepts of ludology could be used along with narratology you better understand videogames' ' (FRASCA, 2003). Ludologistas study games under point of view, while narratologistas study under other point, what it does not make with that an area excuses to another one, quite to the contrary, both are complemented. We will consider here an union of the two lines, as much for study of games how much for practical use, in the development of games, and we will call ludonarrativa. Gameplay and the narrative possesss points in common. Between them, we can cite the events. Both contain sequential events, however, one does not influence the other.
With the ludonarrativa, the events of gameplay will influence in the narrative, and the events of the narrative will influence in gameplay. Ludonarrativa Whenever we play a game, we obtain to enxergar the intentions of the producers with regard to its narrative and to its gameplay. Games where the narrative only exists as plain of deep, and the great focus is its gameplay, and games where the focus is the narrative, and only exists the possible minimum of gameplay, to consider it a game. Also the game exists that possesss little narrative, and little gameplay. What we consider here, with the ludonarrativa, is to make with that the focus of the game is, at the same time, one gameplay amused, imersivo, and a strong narrative, also contributing for the immersion. The ludonarrativa is the fusing of the ludologia and the narratologia, following principle of that one must complement to another one. The objective of the ludonarrativa is first, to assist the game designers in the construction of games that vision to more possess a history elaborated, with ramifications, introducing this history in the game of form that it is not presented in a tiring way the player.
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